Cybersecurity statistics about mobile security in Endpoint Security
Showing 1-20 of 24 results
48% of consumers do not use a third-party security solution on their phone, despite 53% conducting sensitive transactions such as bill payments or online shopping in 2025.
89% of organizations have a specific mobile security budget.
57% of small and medium-sized businesses (SMBs) feel at a disadvantage compared to larger enterprises due to limited resources.
Only 17% of organizations have implemented specific security controls against AI-assisted attacks.
63% of organizations reported major operational disruptions due to downtime after a breach.
85% of organizations reported an increase in mobile device attacks in 2025.
39% of organizations that ran smishing simulations reported that up to half their employees clicked on a malicious link.
93% of organizations reported that their employees use generative AI tools on mobile devices.
75% of organizations increased their mobile security spending in the past year.
34% of organizations expressed concern that AI-powered attacks could significantly increase their risk exposure.
80% of organizations experienced phishing or smishing attempts targeting their staff.
50% of larger enterprises provide comprehensive AI risk training compared to 39% of small and medium-sized businesses.
63% of organizations that experienced a cyber incident reported significant consequences due to downtime, an increase from 47% in 2024.
64% of organizations identified data compromise through generative AI as their top mobile risk.
80% of iOS apps were affected by environment attacks (where apps run in compromised conditions such as rooted or jailbroken devices).
90% of Android apps were affected by attacks.
The number of iOS attacks has risen to 88%.
84% of Android apps were affected by environment attacks (where apps run in compromised conditions such as rooted or jailbroken devices).
Integrity attacks (where app code is modified or repackaged) affected 52% of Android apps
Integrity attacks (where app code is modified or repackaged) affected 23.3% of iOS apps